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The Zombie Timer

PHILOSOPHY A central question in philosophy of mind concerns what consciousness is. A wellknown though experiment asks if one could imagine a philosophical zombie that was just like a person, but without self-awareness. This experiment opens up a lot of philosophical questions about metaphysics (Would it make that someone could act as a norma...

Ages: Ages 16-18 (KS5), Ages 14-16 (KS4)

Subjects: Metaphysics, Ethics, Epistemology

Tolerance and Multiculturalism

BACKGROUND More than a thousand years ago, Muslims from Africa conquered Spain and Portugal. They created their own country and forced the Christian kings out. Islam became the country’s religion. However, there were still many Jews and Christians living there. (2) They were not treated equally to Muslims, but they were tolerated by the...

Ages: Ages 16-18 (KS5), Ages 14-16 (KS4), Ages 11-14 (KS3), Ages 7-11 (KS2)

Subjects: RE

Truth & Falsity

Stimulus Write the following statements on the board and ask: Are these a) true, b) false, c) neither or d) both? 'I am 20. 'I am me.' 'The Simpsons is a really good programme.' 'I am shopping in Lewisham' (when the speaker is shopping, but not in Lewisham) 'This cake is made of jelly' (whe...

Ages: Ages 14-16 (KS4), Ages 11-14 (KS3), Ages 7-11 (KS2)

Subjects: Epistemology

Themes: Truth & Falsity, Paradoxes, Knowledge

Unicorn Horns - thinking about things that don’t exist

Unicorn Horns - thinking about things that don’t exist This is a development of ‘Nobody’s home’ from The If Odyssey and is designed to get the class thinking about non-existent entities. These include fictional characters of all kinds, but they also include some more controversial examples such as Santa Claus and the T...

Ages: Ages 14-16 (KS4), Ages 11-14 (KS3), Ages 7-11 (KS2)

Subjects: Metaphysics

Themes: True, Sense, Reference, Real, Mythology, Meaning, Existence, Being/non-being

What Bad Things?

Stimulus There were once five students studying together in a famous and important university. They were reading their holy book and came to the point where it says ‘We must thank God for the bad things as well as the good ones’. They were puzzled, and took their question to the Professor. ‘We understand the part about th...

Ages: Ages 16-18 (KS5), Ages 14-16 (KS4), Ages 11-14 (KS3), Ages 7-11 (KS2)

Subjects: RE

What colour is a mirror?

Designed by Steven Campbell-Harris Starter activity: 'change places if' with a colour focus (change places if your favourite colour is.., change places if you think black is not a colour, change places if you are wearing something blue etc) Main activity: A short poem/Thoughting to read aloud (possibly with the prop of ...

Ages: Ages 16-18 (KS5), Ages 14-16 (KS4), Ages 11-14 (KS3), Ages 7-11 (KS2)

Subjects: Metaphysics

Themes: Perception , Perceiving, Change

Who Gains and Who Loses

A three-minute play by Paul Bodin.   Revised by fifth graders Audrey McCarthy & Jasmine Klein For more info on how to use this play for an enquiry, have a look at Pete's blog at the following link: https://www.philosophy-foundation.org/blog/dialogues-in-philosophy-with-children. (Note:  CAFO is pronounced “ka&rdq...

Ages: Ages 14-16 (KS4), Ages 11-14 (KS3), Ages 7-11 (KS2)

Subjects: Language and Meaning, Humanities, Ethics

Themes: Rights, Responsibility, Politics

Why God Exists (7 Sessions)

THE PAINTER AND THE WISE OLD LAY 7 SESSIONS MONDAY There was once a painter who lived in a small village deep in the countryside. He spent all day carefully painting beautiful pictures which he would sell in the market. It was a peaceful job and he had plenty of time and silence to think. Sometimes he would have questions about life tha...

Ages: Ages 16-18 (KS5), Ages 14-16 (KS4), Ages 11-14 (KS3), Ages 7-11 (KS2)

Subjects: RE

Windows

Developed in classrooms by Miriam Cohen Christofidis and Peter Worley from an original idea by Miriam. Starter 1 and 2 could be viewed as alternatives, in which case, choose which one you’d prefer to start your session with. Or, you could use one starter one week and the other the following week, as they are closely related but deal wit...

Ages: Ages 16-18 (KS5), Ages 14-16 (KS4), Ages 11-14 (KS3), Ages 7-11 (KS2)

Subjects: Ethics

Themes: Fairness, Decision-making

X-Box 1 (Avenger)

Stimulus Marco had an X-Box. And on it he played a game called Avenger. In this game he was a soldier who had a choice of all different kinds of weapons, including: a semi-automatic rifle, a sniper’s rifle, a grenade-launcher and a pistol. He had a knife too but that was pretty useless. His mission was to destroy and kill. He was attack...

Ages: Ages 16-18 (KS5), Ages 14-16 (KS4), Ages 11-14 (KS3), Ages 7-11 (KS2)

Subjects: RE